Out of character interlude 3 – The worst one yet!

Is the third movie of a trilogy always the worst? Yes.

I created a magic item page for my own benefit but the response has been so overwhelming that I’m thinking about occasionally posting some game material. You know, for the people that are still playing an outdated game rule-set that already has a metric ton of digital content. Digital content doesn’t weight anything? I know, that’s how much pathfinder 1st edition content there is!

There’s a dude in my gaming group that often advocates for 5th edition D&D and to a lesser extent 2nd edition pathfinder. I assume if and when covid is “over” and we start playing again I’ll have to bow to progress and play one of them. But I hear that the Midwest is horrible at preventing the virus spread so that could be a while.

I’m not entirely sure were my reluctance comes from because I buy tons of games all the time. I guess I just don’t like new editions of things. I’d still be playing 3rd ed if my friends hadn’t strong armed me, and I’d still be playing 2nd ed if they hadn’t dragged me to third. And second edition was terrible.

Anyway, the “sea elfs” as Ela calls them were not exiled because of any political machinations as they said but rather because of their corrupted bloodline.

Yeah that’s right, even better this “new” material is a race. Because pathfinder doesn’t have enough of those.

Exile Aquatic Elf

Racial Traits

Ability Score Modifiers: +2 Constitution, +2 Wisdom, and –2 Charisma.

Size: Exile aquatic elves are Medium creatures and receive no bonuses or penalties due to their size.

Type: Exile aquatic elves are Humanoids with the elf, deep one, and aquatic subtypes. Creatures with the aquatic subtype can move in water without making Swim checks. Aquatic creatures always treat Swim as a class skill.

Base Speed: Exile aquatic elves have a base speed of 30 feet and a swim speed of 30 feet.

Deep Sea Dweller: Exile aquatic elves can survive safely at any ocean depth and have cold resistance 5.

Deepsight:  Exile aquatic elves have darkvision with a range of 90 feet and while underwater ignore concealment from silt, muck, and murky water.

Slow Aging: It takes exile aquatic elves twice as long to reach middle age, and three times as long to reach both old age and venerable

Other Racial Traits

Amphibious: Exile aquatic elves can breathe both water and air.

Weakness Racial Traits

Water Dependent: An exile sea elf’s body requires constant submersion in fresh or salt water. Exile sea elves who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.

-2 to Dexterity score while out of water

-2 on Perception checks while out of water