Montresor 28 Year 888 (New Imperial Calendar)

This collar tries to murder me if I attempt to take it off.  That makes sense.  Simple enough.  If I undo the thing the magic happens.  But it also tries to murder me if I ask someone else how to get it off.  This is where things get weird.  How does it know?  And what is “it” in this context?  I’ve never heard anyone make the claim that magic is an entity of some kind capable of thought and decision making.  I’ve never even really heard anyone claim that there’s a God that’s in charge of it.  So how does it work?  How?  You summon fire and you burn someone alive, I get that, that’s pretty straightforward.  But once magic has conditions what are we talking about anymore?  If you curse someone to have donkey lips and a monkey tail until they make a princess fall in love with them who’s keeping track of that?  Who or what decides when someone is in love?  Or who’s a princess?  Is the magic fully versed in geology?  No one has any clue how these things work.  Why does this not bother anyone else?

“Ela you’ve talked about this many times, give it a rest.”

I will not.  There has to be an explanation for this.  If I sit down for lunch I’m not technically “making progress” towards the North, but the collar doesn’t murder me.  Does it know that I need food to keep going so eating counts as progress?  If I have a long lunch will it strangle me a little to get me going?  Is there a time limit for lunch?  If I head due east or west will it kill me?  If I take one single solitary step to the south does it kill me?  How does “it” even know what south is?  That’s just something we made up.  Magic is supposed to be an elemental force of nature – animals don’t know directions, mountains don’t know directions, gravity doesn’t know directions, but somehow magic does?  How can it “know” anything?!  What is it?!  What?!I can’t let this go because as rare and “wonderful” as magic is it’s more a part of the Kingdom than I ever realized.  A mule farmer up in the Beregon Valley might not think that magic effects his life but it does.  Look at Chenmost, those people probably never thought about magic, didn’t make them any less dead when the place fucking blew up as a result of magic shenanigans.  Magic is an integral part of our lives, even if we don’t know it, and yet somehow no one seems to know anything about it or how it works.  

What are wizards doing out there and why are we as a people allowing them to do it?  I’m the last one to call for government intervention in just about anything, but shouldn’t we be keeping an eye on these people who are meddling with the fundamental building blocks of the universe?  Some of the really remote county oafs would gladly kill all the magic people in the world on account of their backwards and violent ways.  I could almost get on board with that if not for the fact that magic can make life so much more comfortable.  And bring me booze.  

Anyway, enough about magic.  We set out on the road to Three Rivers by way of Gevudan seeing as the area to the north is under enemy control.  Last I heard Gevudan had been captured by the enemy as well but no one seemed to be concerned about that.  The northern road was full of people.  People heading in both directions, which is a good indication that no one knows what’s going on.  The people whose villages had been wrecked along the Compass River were fleeing to Graltontown – the people in Graltowntown were fleeing north to get away from the front lines.  I’ve often wondered if someone was fleeing and they see someone else fleeing the other way if they would continue fleeing in the same direction or reverse course.  Looks like most people are content to trust their own judgement.   There was no one else on the south road.  At all. 

The “we” in this case was myself and four Ducal guards sent along as my shepherds.  Just in case the magic murder collar didn’t make enough of an impression.  The Duke’s personal guard is in theory a highly elite military force fanatical in their loyalty to the Eaglevane family.  The reality is that these days the guard is a largely ceremonial force that varies widely in quality.  The captain of the Ducal Guard for instance I don’t think has ever trained for battle, let alone been in one, he was give his position because one time he loaned one of the King’s friends his horse.  There are couple real hardcases in the Ducal Guard but they’re generally there because they made poor life decisions.

The Ducal Guard was formed in secret by Duke Anton Eaglevane in 812 from forces loyal to him in the neighboring county.  This is what is known as “treason” but given all the other treason that was about to happen people tend to forget about that.  Four regiments of the Ducal Guard were raised and based on this show of force Duke Anton gained the loyalty of several Eaglevane fighting forces as well as negotiating a contract with the infamous mercenary lord Eustace Lobar the Wolf Monk.   Anton declared himself Archduke, launching a civil war against his brother (the current Duke’s grandfather) Morton.  The fighting prowess of the Ducal Guard was so renowned that it became common to drunken louts in the taverns to debate if they would a match for the King’s Own – which is of course a highly elite military force fanatical in their loyalty to the Crown.  Seventy-six years later the Ducal Guards mostly stand around and sometimes fetch things like stools.  I have my doubts about their current efficacy as a military force in the field but they look damn good in a parade.  

I don’t know how many guards the Duke has now, but it must be a lot less than four regiments because I know two of the ones sent to escort me.  Cottom Finchley is what people generally think of when they conjure up the image of a dashing cavalryman – long, athletic, rangy, handsome in that foppish way some women like.  I prefer men who spend less time on their hair than I do personally but to each their own.  Finchely has one of them faces that are so striking that people often overlook the eyes – those cold snake eyes tell the real story.  The man is a monster.  At court he loved to play a little game with people where he’d have them arrested on false charges and then come in to “save” them only to have them be captured again when he betrayed them.  The Duke’s court has its fair share of utter shitheads and he’s one of the top ones.  For some reason he always smells like honey.  

The other fellow I know, Bolbec Forthwind, is much less striking but on the other hand he’s not a piece of human waste either so it balances out somewhat.  If he wasn’t short and closing on fifty he’d be a decent looking fellow.  Although you can’t do much about that round peasant face of his.  I told him once he would look better if he stopped painting his hair with that awful dye he uses but it doesn’t look like he listened to me – his head still glistens like an oil slick.   Finchley is younger, bigger, quicker, and meaner but if they ever came to blows I would wager that Bolbec would beat his balls off.  Some people are just fighters you know?  You can tell.

Around the time we reached Narhold we noticed vast plumes of smoke to the north.  I speculated that it was Three Rivers, you may remember that as the city we’re heading for, being burned to the ground but Finchley laughed at this idea.  Although he offered no alternative opinion on what else could be causing enough smoke that there was an early sunset.  I’ve never been to Narhold before, the only thing I know about is it that Martialla killed one of the men who killed her niece here.  His name was Bass or Flounder or some stupid fish name.  What I’ve heard about Narhold is that this is good fertile land but on account of being right next to an enemy nation no one wants to live here.  Rumor has it that it was founded by Vieland criminals who fled across the border to avoid justice in their homeland.  Consequently it’s populated mostly by outcast and criminals of various sorts, willing to make a hard life among the dangers of the region.  It’s also whispered that Nahold regularly bribes officials in Vieland with food, gold, and slaves – which is treason you know.

Once we were firmly installed in one of the rat-infested hostels in this crap border town that Bolbec Forthwind told me that he was going to set me free. 

Montresor 27 Year 888 (New Imperial Calendar)

Remember when I was first “exiled” to Juost Manor and they yoked me with that ugly silver necklace?  Of course you do, I talked about it a lot.  “They” could use it to track me down somehow, as evidenced that first night when I escaped and they immediately caught me and brought me back.  With extreme prejudice.  Looking back on it now I realize that the impact of those events had more psychological effect on me than the actual magic of the necklace was useful to them.  Because of that experience the first night the notion got in my head that I couldn’t get away from them until I got rid of that necklace.  But it wasn’t true really.  Once the Baron was off fighting his war, and then later was the willing sexual pawn of a wizened old crone, the things got pretty chaotic.  The Baroness herself sent me off on many a wild goose chase.  I could have wandered off at any time and it’s unlikely much would have been done about it.  I’m sure she would have sent someone after me, but I could have dealt with it.  It’s rather embarrassing in retrospect that I put so much importance on that trinket.

They’ve upped their game this time.  I could kid myself and say what they fitted me with this time is a choker, but let’s call it what it is – a slave collar.  A very nice slave collar made of silver and gold, nice enough you would think that it’s jewelry of some kind, but a slave collar nonetheless.  They demonstrated to me that if I try to remove the collar before I get to the North – directly or by encouraging others to do so for me – it tightens and chokes me until I fall unconscious.  Have you ever been choked unconscious?  I don’t recommend it.  Why some people find that enjoyable I can’t fathom.  They also enjoyed showing me that they could make it strangle me whenever they felt like making it do so.  Yesterday they seemed merciful and stupid, today they were leaning heavily on the cruel post in the fence.  They explained that any day I didn’t make progress towards the North the necklace would also make me get very sick, and progressively so until I died after a few days.  No demonstration but I believe them.

Once the strangulation portion of the evening was concluded the Duchess said to me “All you have left is memories and if you cross me again I’ll take those away from you as well.”  I don’t know what she meant but that was a pretty cool thing to say.  I admit that even more than Elth I misjudged the Duchess.  All this time I’ve laid (lain?) all the blame for my current predicament on the Duke, but clearly she was more involved in this than I anticipated.  I honestly didn’t think she had it in her.  She always seemed like a timid powerless woman.  I had a hard time imagining her doing so much as speaking sharply to one of her maids, let alone putting together some manner of black bag squad to drug and kidnap me.  I suppose I should give me some credit for that. Not much, but some.

Of course if the trio holding my fate in their hands was truly cruel they would have just slapped me with the collar and then tossed me out on the street to make my way north on my own as best that I could – that would have been something.  It’s what I would have done were I am.  Well no, if I was them I would have killed me on account of I am far too dangerous to be left alive, but if I was going for this whole exile thing that’s how I would have done it.   But even in their spiteful vindictiveness they were rather civilized about it. 

They booked me passage on a ship heading north.  And I mean way north.  The Umberlee River is the big swinging dick of rivers as far as most of the Kingdom is concerned.  If you follow The Umberlee north you come to the Scale River, which is still a pretty big deal as far as rivers go.  But if you follow that north you come to the so-called River of the Sun (if it can so be called) which is THE river.  Any river that’s any river has . . . you know whatever.  That metaphor got away from me there.  Our primitive stupid ancestors called it the River of the Sun because they thought one of their stupid primitive river gods piloted the sun up and down it each day on canoe while fighting off hippos and river walruses and Bokrug The Great Water Lizard with a long stick or something.  Our ancestors were so stupid.  The sun doesn’t travel north and south, how did that ever make sense to their puny primeval brains? 

Anyway, I guess it was called the River of the Sun for so long no one bothered to change it even though it’s a pretty bad name.  Point is the River of the Sun empties into the Sea of Shatai and right across that august body of water is “the North” which is another stupid name.  People can’t even be bothered to call it the Northlands or something slightly less silly, they have to say “the North”.  It’s childish is what it is.  So this riverboat is taking me all the way across the continent to Etherasawn where I can catch a ride to my new exile home.  Although last I heard Etherasawn was in the hands of the dirty Vielanders so I guess we’ll see how that goes. 

Unless of course I can figure out a way to get this collar off and escape before we get there.  Which I probably will.  I’m pretty slippery you know. 

Since the Compass river is now in the hands of the enemy I will be transported to Three Rivers overland by a contingent of the Duke’s guards to embark on this grand journey.  Which I think we can all agree is a pretty good use of manpower during a time of war.  Given my history with the Lodge Woods and with Three Rivers itself I wonder if I’m even going to make it to the boat (ship?).  Imagine that you’re a guard whose job it is to get someone on a ship (boat?) taking them into exile– how hard are you going to fight to make that happen if you’re attacked by Kostelos savages that want to kill your ward?  Or if the legal authority of a city wants to execute them?  Do you really care that much about making sure an exile is exiled or are you glad to just get them off your hands? 

Not to mention that by the time we get there Three Rivers may also be in enemy hands.  I would imagine the Ulpine fleet is on their way there right now.  I’m not militarian by any means , but my understanding is that the main defenses of the county were Castle Leastwhal, the Three Keeps, and Fort Obrinth – since the Ulpine fleet is already here that means they’ve been crushed.  What defenses are there to keep them out of Three Rivers?  A bunch of lumberjacks on floating logs with really big axes? 

It’s going to be an interesting journey.