Writing that title reminded me that I worked with a lady who said that she was the third smartest person in the world – her parents being the first and second. She didn’t seem that smart to me but the third smartest person in the world would be smart enough to not seem smart right?
Since I started writing on wordpress I’ve been reading a lot blogs about D&D and some about writing. A common topic people bring up is how playing D&D (and other roleplaying games of course) can help you become a better writer. Which is true. Character development, plot, worldbuilding, playing roleplaying games can really help you with those things. Among others.
But I’m starting to realize that it can be a double-edged sword.
I’ve done a lot of writing in my life. In college and the years afterwards I often wrote several hours a day. I don’t write nearly as much anymore but I still do some writing most days. It’s a toss-up if I’ve done more roleplaying or writing. There was a year where we played D&D every damn day for hours and hours and hours. Probably half my life I’ve had a regular weekly game. There were years when I had 2-3 regular weekly games. Then add in conventions and one shots and other stuff – that’s a lot of time roleplaying.
Tangent, when I first started online dating sometimes I would tell women one of my hobbies was roleplaying – boy were they disappointed when they found out I meant D&D and not sexy sexy sex times. I hate homonyms.
Before my writing was whatever I wanted. I have dozens of half finished “novels”, tons of partially written screenplays, hundreds of short stories, and thousands of blog posts where I talked about whatever was on my mind. I wrote until it wasn’t fun and then I stopped.
Starting the Ela blog, and later the Grace blog (hugely popular and read by millions) “forced” me to write about the same thing and it’s exposed some flaws. Chief among them, tossing out story hooks without any idea where to take them.
I think this comes from D&D. When you put together a D&D adventure sometimes you have everything planned out. But sometimes you just have a neat idea and you throw it out and see what the players do and react to that, “writing” on the fly.
Such as, one time my players found a cane that had a secret compartment in it. I had forgotten that they had found a similar item in the last adventure and they spun out a whole conspiracy theory around them. I had no such intention of that being a thing but as they were talking I was thinking “wow that’s a pretty cool idea, that’s definitely what happened now”.
Players give DMs way too much credit in terms of foreshadowing and callbacks and call-forwards and things like that – it’s that old chestnut about the human mind looking for patterns, and making them up even if they’re not there. Your players come up with all kinds of ideas as to what the DM may be up to, even when they’re not up to anything.
The collaborative nature of rpgs results in some pretty cool ideas. D&D is kind of like writing with several writing partners.
But since my “real” writing it just me, myself, and not Irene I really need to break myself of the habit of throwing out half-formed ideas that I think are neat because there’s no players to react to them and shape the narrative. Telling a story all by myself requires discipline.
The idea for the Grace blog came from How To Survive Camping, from reddit/no sleep. The idea of HTSC is that it is an interactive thing where the commenters act like it’s real and suggest ways to solve problems and the like. It’s a style that allows for collaborating in a way D&D type where you’re writing it but lots of people are adding in ideas. It’s a pretty cool concept. I wanted to do something like that. But since I’m old and scared of reddit because I don’t understand it I just did a “normal” blog.
The end. Good writers always say “the end”. Otherwise how would you know it was the end?